macabre trap - vorp

10.00 GBP

VORP


Trap Placement & Activation Delay:

Players place traps with a smooth placing animation. Traps activate only after a 10-second delay, giving enemies a chance to avoid them.


Bear Trap Object:

Realistic trap prop (s_beartrapanimated01x) spawns and is properly aligned on the ground with heading control.


Trap Trigger & Balance Mini-Game:

When players step on a trap, they get caught and must complete a skill-based balance mini-game to escape. Control a needle inside a safe zone using left/right keys to break free.


Immersive Animations & Effects:

Includes player animations for struggle and pain, camera shakes simulating injury and dizziness, and screen post-processing effects for added atmosphere.


Injury & Ragdoll Aftermath:

Upon escape, the player remains staggered and injured for 1 full minute — including random ragdoll falls, camera shakes, and ongoing pain animations.


What You Can Customize:

Activation Delay:

Change the trap arming delay by editing the Wait(10000) timer in the trap:createOnClients event (currently 10 seconds).


Balance Mini-Game Difficulty:

Tweak variables such as:


needleSpeed — speed at which the needle moves.


maxSafeWidth and minSafeWidth — size of the “safe zone” for balance.


fillRate and drainRate — how quickly balance increases or decreases.


Trap Range:

Modify the distance players trigger traps with by changing the 1.3 radius in the client-side trap detection loop.


Injury Duration:

Adjust how long the ragdoll & pain effects last by changing the duration in milliseconds in this loop inside FreeFromTrap (default 60000 ms = 1 minute).


Animation Sets:

Swap out animation dictionaries and clips for different visual styles on trap placement, struggling, and injury phases.


Camera Effects:

Customize shake types, intensity, and post-processing effects to match your server’s tone.


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