VORP
Trap Placement & Activation Delay:
Players place traps with a smooth placing animation. Traps activate only after a 10-second delay, giving enemies a chance to avoid them.
Bear Trap Object:
Realistic trap prop (s_beartrapanimated01x) spawns and is properly aligned on the ground with heading control.
Trap Trigger & Balance Mini-Game:
When players step on a trap, they get caught and must complete a skill-based balance mini-game to escape. Control a needle inside a safe zone using left/right keys to break free.
Immersive Animations & Effects:
Includes player animations for struggle and pain, camera shakes simulating injury and dizziness, and screen post-processing effects for added atmosphere.
Injury & Ragdoll Aftermath:
Upon escape, the player remains staggered and injured for 1 full minute — including random ragdoll falls, camera shakes, and ongoing pain animations.
What You Can Customize:
Activation Delay:
Change the trap arming delay by editing the Wait(10000) timer in the trap:createOnClients event (currently 10 seconds).
Balance Mini-Game Difficulty:
Tweak variables such as:
needleSpeed — speed at which the needle moves.
maxSafeWidth and minSafeWidth — size of the “safe zone” for balance.
fillRate and drainRate — how quickly balance increases or decreases.
Trap Range:
Modify the distance players trigger traps with by changing the 1.3 radius in the client-side trap detection loop.
Injury Duration:
Adjust how long the ragdoll & pain effects last by changing the duration in milliseconds in this loop inside FreeFromTrap (default 60000 ms = 1 minute).
Animation Sets:
Swap out animation dictionaries and clips for different visual styles on trap placement, struggling, and injury phases.
Camera Effects:
Customize shake types, intensity, and post-processing effects to match your server’s tone.
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